The first represents honor, virtue, and the ultimate goal of restoring humanity.
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The players’ first choice in the game is to choose between the two eponymous factions: The Royal Guard and The Free Knights. The Arkana represent the last hope of humanity after having been devastated by an alien attack. In Scarlet Blade, you are the commander of an Arkana, which are cloned super soldiers.
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A sci-fi MMORPG, Scarlet Blade has a lot to offer players, from massive PvP battles to Mech Mode, or even unwinding at the Nightclub.
We'll continue to work on the issue.Scarlet blade is an interesting foray into the “mature” MMO world. This is also why the item poofs upon logout, as the item registered in weapon slot is no longer "temporarily" stored in memory - the location slotted upon reward acceptance. So the next item auto-equipped gets forced into weapon slot without a means to validate InvenType and SlotIndex (since the SlotIndex returns "null"). Problem with other gear types, they cannot validate their InvenType/SlotIndex from the db vs character. In this instance the client can only return a null value for SlotIndex (for character sheet) and the auto-equipped items get stored into the "weapon slot" since the weapon slot would have SlotIndex = 0 (queens_gui_charinfo.layouts) and SlotType (queens_gui_inventory.layouts).Īuto-equipped items are done so at time of accepting reward, so show automatically in character sheet. The server knows the character is correct and thus populates the data to the database, but retrieval is failing since the client cannot authenticate the character during the retrieval of information via database queries. Since the character authentication in game versus the database retrieval of information is not maintained the items cannot be read from the current character stored data in the database. This can be validated by attempting to use in-game GUI's that reference character authentication (2 examples are the Broker or Guild Storage - which require character authentication and query from the database, but fails due to lack of character authentication via client). Once the client attempts to use character authentication (in game) to retrieve character data from the database, it fails due to not having maintained authentication of the "character inside the client". As the web api is merely forcing an account name/password to be validated for account login / char creation only (at the moment). Once in game, the client does not have the proper authentication to retrieve data from the database. The authenticated account can log out and generate a new character based on that authentication, but it is not carried over inside the game. The web-api authenticates account login and character creation. Currently, we're using the (custom made) web api to authenticate the client.